Joined: Sat Oct 23, 2004 1:51 pm Posts: 4329 Location: PA
o-----------------o
| Super Macho Man |
o-----------------o
Hearts: 15
Punches: i) Right Hook is one of two regular punches Super Macho Man throws.
ii) Uppercuts is the other regular punch Super Macho Man throws.
iii) He will occasionally insert a Spin Punch to liven things up.
iv) After he is knocked down, he returns with a Super Spin Punch.
Patterns: i) He will always use his Super Spin Punch whenever you have
knocked Super Macho Man down.
ii) Otherwise, he has no actual patterns that are easy to identify.
General Tactics: i) Dodge the Right Hook, and jab him to stun him.
ii) Dodge the Uppercuts, and jab him in the face to stun
him.
iii) Wait for him to start to move, then dodge, and then jab
him to stun him.
iv) Wait for him to wind up, dodge as he starts to deliver
the punch, and dodge each successive Spin until he stops
moving. Then you can jab to stun him.
Counter Punches: i) Whenever he stands there getting ready to use a Spin
Punch, throw a jab at his face, let go of UP for a
moment. Then throw another jab to get a star. This
can be done a total of five times if you are really
fast.
ii) A similar method can also get you a single star while
he prepares to do his Super Spin Punch. You can
usually do no more because he will go back into his
wind-up for the punch. Occasionally he will allow more
punches to be landed, but it is rare.
iii) Use Gutters while he stands there doing nothing
repeatedly for mutliple Stars (most prominent during his
set-up for the Super Spin Punch).
Fast Strategies: i) Star by performing a Right Body Blow Gutter, dodge his
next punch, throw three Left Jabs, and then throw a late
Right Body Blow for a Star (this is called a Crisscross
Crusher). Now dodge his next punch, use a proper punch
jab to stun him, followed by a late punch jab for a Star.
Repeat the previous sentence for your third Star, dodge
and stun on his next punch, followed by a Star uppercut.
Next dodge his Uppercut (must be this punch), Star him,
and then he will enter into his Spin Punch set-up (has to
be this punch), so get off five fast Gutters to knock him
to the mat. When he returns, you will need to deliver
three Gutters (if not, strategy fails), and then dodge his
Super Spin Punch until he stops, which is when you must
deliver a Star uppercut into the spine in his neck. Now
you need to watch him to see him drop his guard, so throw
a Jab to get a Star, followed by dodging his next punch,
stun him with a Jab, and then throw the Star uppercut to
knock him downagain (two Stars left). Now you need to
deliver both Star uppercuts AND then do a Gutter BEFORE he
backs up to deliver his Super Spin Punch (failing to do so
kills chance for fastest time). Now you need to dodge his
Super Spin Punches and throw your remaining Star uppercut
into the back of Macho's head again to knock him down
again for the TKO around 1:10-1:14). Keep in mind that the
Star uppercut after the Super Spin Punches need to be
flawlessly timed.
ii) For this pattern to work Super Macho Man has to begin
with two right crosses. You dodge the Right Hooks, and
throw jabs to stun him. Then he will throw an uppercut,
and you must use a Late Punch to get a star. Then dodge
the next uppercut, stun him with a jab, and use the
star. Then do the late punch on the next uppercut, and
then once more with the dodge, stun, star uppercut.
Super should then go into his Spin Punch stance, so use
the counter described above to get your stars filled up.
Then dodge the Spin Punch, and use eight jabs, and then
a star. If he is still standing, then just dodge and
punch till he falls. When he returns, use Counter
method #2, and then throw a star, if it hits, throw one
more, then dodge the Super Spin Punch. Give him nine
jabs, and then yet another (your last) star uppercut.
This might floor him, but if it does not, then dodge
and punch till he goes down again. He will return, and
once again use Counter #2 to get a star, and then dodge
his Super Spin Punch. Use nine jabs, and then use your
only star. Then it is the simple matter of dodge and
punch till he falls again for the TKO. With a bit of
practice, you can do this strategy in less than 2:00 in
round 1.
iii) This one can get you a time right around 1:20, but it is
very specific to a certain pattern of Super Macho Man.
To start, hold UP so Macho Man will raise his gloves,
and you must quickly body blow him for a star. Dodge
his Right Hook, and hit him with four straight jabs.
Next, dodge the following punch, and use a Late Punch to
get another star. Dodge the next punch, jab him once,
and use a star. Follow this with a late punch on the
following punch, and then dodge the next, one jab, and
then use a star. He should then go into his stand still
Spin Punch prelude, throw a star Uppercut, and then
throw a jab, and then you must land a two jab combo on
his face for two stars (between the two punches let go
of UP, and then reapply for jab number two). Quickly
follow this up with the jab (which gets blocked), and
give him a body blow for another star. Now you will
wait for him to throw his Spin Punch, dodge it, throw
one right jab, two left jabs, and then a Star Uppercut
for the first knockdown around 0:46 to 0:50. When he
returns, throw a jab at his face just as he drops his
gloves (for a star of course). Immediately throw two
Star Uppercuts (if this does not work, then the pattern
is not the correct one). He will step back for his
Super Spin Punch, dodge it (the fewer rotations, the
better your time), and give him eight left jabs,
followed by a Star (he will have a slight sliver of
energy left). Just as he drops his gloves, jab him
quickly for knockdown #2 at 1:01 to 1:05. He will
return to his Super Spin Punch prelude, and you have to
get a perfectly timed jab for a Star (or if he blocks
it, just throw a body blow for a Star). Then hope he
steps back, dodge the Super Spin Punch, land one left
jab, and then 7 eight jabs, and then a star uppercut.
Finally, hit him with a left jab just as he drops his
guard for a star, and immediately throw the Uppercut to
get the TKO (if he throws an Uppercut, you will fail).
This start is extremely dependent upon time, but so are
other strats found in this FAQ.
iv) Another strategy to get an easier TKO in round 2 is to
drain almost all of his stamina, except for a small
sliver. Then just dodge until the round ends. In round
2, use the above information to get the three knockdowns
needed for the TKO.
Joined: Wed Oct 20, 2004 8:35 pm Posts: 8770 Location: flap flap flap hey no fair i made my saving throw
I never did beat him...and with those FAQs he still sounds like a bitch.
_________________ New Age bullshit is just a bunch of homo shit that some rich fuck came up with to scam people. It's exactly the same as scientology and every other religion: fake.
I never did beat him...and with those FAQs he still sounds like a bitch.
I beat him once when I was like, 11. My friend and I got the game at the same time and had a contest as to who would beat Tyson first. My friend called me up to taunt me and tell me that he had beaten Super Macho Man, and I said "hold on" and beat him while I was still on the phone with him. That was it. I don't know how I did it when I was less than half the age I have now.
Facing Tyson was probably the swiftest and worst video game defeat I've ever had. The bet still stands today.
Joined: Wed Oct 20, 2004 3:26 am Posts: 7994 Location: Philadelphia
I was at the point where I'd go through the entire game without getting knocked down but before that point I had the most trouble with Sandman.
Tyson was always tough because if you has a slipup in the first 1:30 you were done. It would always be on those hot days where my thumb was a little sweaty or after I ate some potato chips.
_________________ Something tells me that the first mousetrap wasn't designed to catch mice at all, but to protect little cheese "gems" from burglars.
the game super punch out (it's mike tyson's punch out without mike tyson but a character just like him) is on the "fight night 2" just released. it's only on the game cube release, though.
I was at the point where I'd go through the entire game without getting knocked down but before that point I had the most trouble with Sandman.
Tyson was always tough because if you has a slipup in the first 1:30 you were done. It would always be on those hot days where my thumb was a little sweaty or after I ate some potato chips.
Amazingly, when I played through the ROM again (first time in about 13 years) I went all the way to the second Piston Honda without losing. I even remembered King Hippo's little secret. Hard to believe I can go so long and retain that information, and at the same time lose anything I memorize one hour before a test.
Joined: Sun Oct 17, 2004 4:52 pm Posts: 6822 Location: NY Gender: Male
Yoda wrote:
jimmac24 wrote:
I was at the point where I'd go through the entire game without getting knocked down but before that point I had the most trouble with Sandman.
Tyson was always tough because if you has a slipup in the first 1:30 you were done. It would always be on those hot days where my thumb was a little sweaty or after I ate some potato chips.
Amazingly, when I played through the ROM again (first time in about 13 years) I went all the way to the second Piston Honda without losing. I even remembered King Hippo's little secret. Hard to believe I can go so long and retain that information, and at the same time lose anything I memorize one hour before a test.
I had this same experience. Hadn't played/seen the game in probably 10+yrs, then was watching a guy play it at a tailgate last year. I kept giving him pointers on how to beat each successive opponent. Why that info remains lodged in my brain is beyond me.
if you master the spin punch he has no chance against you..get the timing down and you will win
i used to beat smm becore i was even able to beat the people in the middle circut..i used the code bec i wanted to take out tyson (this was before i knew of the direct code to tyson)..smm used to be my bitch but tyson always (even to this date) gives me shit
_________________ bitches I like em brainless
guns I like em stainless steel
I want the fuckin fortune like the wheel
Joined: Wed Oct 20, 2004 3:26 am Posts: 7994 Location: Philadelphia
funny that i dont remember all the secrets but I do remember the code to tyson and a few tricks to beat some guys, like how the diamond flashes on that one dudes turbon (sp?) before he throws a punch.
I think if I got put in front of it I'd probably instinctively remember everything. I spent hundreds of hours playing that game. Havent touched it for at least 15 years.
_________________ Something tells me that the first mousetrap wasn't designed to catch mice at all, but to protect little cheese "gems" from burglars.
Joined: Wed Oct 20, 2004 2:43 am Posts: 870 Location: We chase misprinted lies.....
Yoda wrote:
jimmac24 wrote:
I was at the point where I'd go through the entire game without getting knocked down but before that point I had the most trouble with Sandman.
Tyson was always tough because if you has a slipup in the first 1:30 you were done. It would always be on those hot days where my thumb was a little sweaty or after I ate some potato chips.
Amazingly, when I played through the ROM again (first time in about 13 years) I went all the way to the second Piston Honda without losing. I even remembered King Hippo's little secret. Hard to believe I can go so long and retain that information, and at the same time lose anything I memorize one hour before a test.
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