Joined: Fri Jun 03, 2005 6:12 am Posts: 4369 Location: That Night In Toronto
This game looks pretty serious. Soma's right about the fight mechanics, but who knows the controls involved or what's available to you at that point in the game.
And seriously ... Wolf Parade in the trailer? I'd jizz on myself if Assassin's Creed is all about slicin up some motherfuckers to this kind of soundtrack.
_________________ Your imagination's havin' puppies it could be a video for the new recruits
Altaïr carries a number of highly specialized weapons for his role as an assassin—weapons noted from the trailers include a sword (Xbox 360 gameplay demo), a small crossbow, the hooked ends of which can apparently be used to forcibly pull enemies away (though it is unknown if it was designed purposefully this way, or merely an effect created for the E3 2006 trailer), and on his back there are bolts for his crossbow in a small quiver; throwing daggers strapped on his chest, as well as his specialty weapon which is used for his assassinations, a concealed mechanical dagger that retracts to avoid notice (similar in concept to an OTF or "out-the-front" switchblade, though it is unknown where it derives the energy to both extend and retract mechanically) attached to the underside of his left arm, which emerges from under his wrist. Altaïr is also missing his left hand ring finger which was severed as part of the initiation ceremony when he received his mechanical dagger. When the blade is extended and the hand is balled into a fist the blade extends through the space left by the removed ring finger. A trailer showing the dagger being "unsheathed" shows a complex clockwork mechanism.
Jade Raymond has stated that the player will be able to unlock new abilities such as improved boots (better grip for climbing) and climbing gloves and customizations for Altaïr's weaponry. In the newest trailer, Altaïr also carries a knife on his back, in addition to his sword. The players can select the weapon they want to use by pressing the directional buttons, this allows quick switch capability during combat.
wikipedia wrote:
Gameplay
The player will be able to grab onto and climb almost any aspect of the environment, which means exploration will be possible to a greater degree than in most other games. Ubisoft boasts that any object that stands out more than two inches will be interactive.
The control scheme in Assassin's Creed will be significantly different from that of the typical game. Rather than explicitly specifying what actions Altaïr will take, the player presses buttons corresponding to his various body parts and the game attempts to figure out what action should be taken. For example, running toward a wall and pressing the "legs" button will cause Altaïr to jump over a wall, while pressing the "arms without weapons" button will cause him to vault it. Virtually all movement through the environment can be done with just the left thumbstick alone, walking, running, climbing, jumping, swinging from pole to pole, all can be done with just the left thumbstick. The only movement exception appears to be sprinting and starting a wall climb, which requires one to be sprinting first. Also, at the E3 2007 playable demo, pressing the R1 button will switch Altair from free-running mode to fighting mode However, when moving through crowds at a run you will stumble over anyone you run into, so you can also shove people aside as you run past to move faster and avoid tripping. It has not been revealed what the control scheme will be for PC users.
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