Fire up the fret board, crank the amp to 11 and get ready to rock this way with Activision, Inc.'s Guitar Hero: Aerosmith, the first game built around the legendary music of America's greatest rock 'n' roll band: Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer. Slated for release this June, this latest installment from the franchise with the #1 best-selling video game in 2007, puts players in the shoes of Perry (guitar), Whitford (guitar) and Hamilton (bass), as they rock out alongside frontman Tyler and drummer Kramer. Gamers will experience AEROSMITH's Grammy-winning career, from their first gig to becoming rock royalty, in a way that no other entertainment vehicle offers.
To celebrate this historic, ground-breaking collaboration, Guitar Hero III: Legends of Rock fans will have the opportunity to download and jam to AEROSMITH's "Dream On". The song will be available for free from February 16-18 on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft and Playstation Store for the Playstation 3 computer entertainment system.
"Having a game built around AEROSMITH has been a huge honor and really a great experience for us," says Joe Perry. "We've put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band's history."
Steven Tyler says, "Any band that can go from 'Don't Want to Miss A Thing' (AEROSMITH's #1 smash hit) to the ass-kicking 'Sweet Emotion' to the cheekiness of 'Love in an Elevator', to the classic ballad 'Dream On' shows why Activision chose us to headline this game based on the diversity of the AEROSMITH catalog. Not only is songwriting a bitch, but then it goes and has puppies."
Perry adds, "On a larger scale, it's cool for us to be pioneers helping to rebuild the music industry through a format like video games. It's great for rock since the record companies are struggling to make sense of how things are changing. Fans want to get and experience music in new formats — and there are going to be some of them who will play the game, then pick up the guitar for real and start bands. It's what's happening now, and it's only going to build more momentum in the future. It's a massive change for the music business."
"We are extremely excited that AEROSMITH chose to team up with Guitar Hero, bringing one of the world's all-time best-selling artists together with one of the biggest video game brands, to deliver a new and unique interactive way for our customers to connect with artists and their music," said Dusty Welch, head of publishing for Activision/RedOctane. "This partnership will give AEROSMITH, a band that has sold more than 150 million albums worldwide, a powerful and innovative platform to reach their fans and new audiences."
Guitar Hero: Aerosmith brings these quintessential rock legends to the interactive realm to create the ultimate gaming experience. As fans progress through their careers in the game, they can rock out to scores of AEROSMITH's greatest hits, as well as songs from celebrated artists that the band has either performed with or has been inspired by in some way. Venues from historical moments during the band's illustrious career offer the experience of "sweet emotion" and further capture the essence of the band's rise to fame.
This could be an interesting game, if done right.
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Last edited by LostDog1079 on Fri Feb 15, 2008 5:12 pm, edited 1 time in total.
Ok, I like some 70's Aerosmith. I also like the blues cover album they did. But, does anyone really think that the typical Aerosmith fan is the same demographic as Xbox PS3 owners? Seems like the D/L packs for Rock Band is a much smarter way to go.
Joined: Mon Oct 18, 2004 9:10 am Posts: 17256 Location: Chichen to the Thing
i think so yeah... my mom used to drag me to the mall every weekend and she'd just leave me at the arcade all day with 10 bucks so she could waste money on clothes. i was good at that T2 arcade game too
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Joined: Sun Oct 17, 2004 3:02 pm Posts: 10690 Location: Lost in Twilight's Blue
bondcfh007 wrote:
i think so yeah... my mom used to drag me to the mall every weekend and she'd just leave me at the arcade all day with 10 bucks so she could waste money on clothes. i was good at that T2 arcade game too
Oh man, the T2 arcade game was the shit.
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Joined: Fri Jun 03, 2005 6:12 am Posts: 4369 Location: That Night In Toronto
I'd pay $10 to get their pre-90's catalogue as DLC.
If they were going to come up with a new GH re-hash, why in the fuck wouldn't they do Guitar Hero: 70's rock? Or a Psychedelia game? Something along the lines of the 80's GH game. This seems a little dumb.
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Joined: Wed Oct 20, 2004 8:35 pm Posts: 8770 Location: flap flap flap hey no fair i made my saving throw
neat concept, but if this goes chronologically no one in their right mind would play the later levels
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Joined: Sun Oct 17, 2004 3:49 pm Posts: 2674 Location: the internet side of things
i dont really get this
isnt the point of these casual games to appeal to as many people as possible? then why aerosmith, for gods sake? a huge potential market and they choose to pander to... aerosmith fans? what about guitar hero rocks the 70s? dub hero with a joint holder on yer gee-tar? hip hop hero where you must perfectly pronounce the most difficult expletives? i dunno. why aerosmith?
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Joined: Fri Jun 03, 2005 6:12 am Posts: 4369 Location: That Night In Toronto
I also heard somewhere recently that Aerosmith sold the rights to most of their songs to be used in commercials... maybe they were out of money or something.
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