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 Post subject: Beefcake the Mighty (WIP)
PostPosted: Thu Apr 29, 2010 11:12 pm 
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i'm finally making myself learn this 3d stuff, and its mostly a pain in the ass. But im in love with this program called ZBrush, a digital sculpture software. Feels much more natural and artist friendly than most other stuff i've tried.

first full model ive done. will pose him today and color him later. I just have a boring T-pose right now.

any Gwar fans out there? I love their costume designs.

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Fri Apr 30, 2010 4:55 pm 
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wow man, that's impressive. :nice: . the facial detail and the skull armour is fantastic.

i've never heard of ZBrush. i was only ever really familiar with Maya and 3D Studio Max.

i took 3D design in college but i haven't really dabbled in it years since i didn't end up in that field. i loved it though. modelling and lighting were always my favorite part. i never cared much for the animation aspect. i'll try to dig up some of my work from years ago and post it. maybe even my demo reel :oops:


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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Fri Apr 30, 2010 9:55 pm 
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MF wrote:
wow man, that's impressive. :nice: . the facial detail and the skull armour is fantastic.

i've never heard of ZBrush. i was only ever really familiar with Maya and 3D Studio Max.

i took 3D design in college but i haven't really dabbled in it years since i didn't end up in that field. i loved it though. modelling and lighting were always my favorite part. i never cared much for the animation aspect. i'll try to dig up some of my work from years ago and post it. maybe even my demo reel :oops:

Zbrush is pretty cool to play around with. its insanely fast and you can work with several million polys with no problem. to animate or use it in a game you have to bring it into Maya or whatever and fix it, but ZBrush is still great for the detail maps. the only thing that sucks is the User Interface, which seems like it was made by aliens.

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Fri May 14, 2010 7:21 pm 
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I got Zbrush today, I'm going to look into this. It seems like a good modeling solution. Is it reasonable to animate characters made in Zbrush in maya?

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Sat May 15, 2010 7:53 pm 
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Very impressive, dude.

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Sun May 16, 2010 7:38 am 
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windedsailor wrote:
I got Zbrush today, I'm going to look into this. It seems like a good modeling solution. Is it reasonable to animate characters made in Zbrush in maya?


well you have to bring the subdivision levels back down so its usable in Maya (which is easy since you can work back and forth in a few levels in Zbrush) and use the sculpted details as a normal map.

a lot of people now are sculpting the entire thing in Zbrush starting from a simple block model, then retopologizing it (where you just redraw the mesh over the zbrush sculpt) when they are done for use in games or animating. You can do this in Maya or Zbrush but i found them both to be a huge pain in the ass. I found this program called Topogun that is much easier. I'm not much of a modeler so it seems easier to do it this way for me.

if that makes any sense. :) plenty of youtube vids that can explain it.

you can do pretty crazy stuff with it http://www.youtube.com/watch?v=BNu7fnsR ... re=related

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Sun May 16, 2010 6:30 pm 
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i can't comprehend this stuff

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Sat May 22, 2010 10:20 pm 
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This is still kicking my ass. You're one skilled mo fo.

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lol I got the new one cause I wanted to stay relevant


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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Mon May 31, 2010 2:15 am 
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thanks, dude.

I went ahead and made a possible game mesh (much lower polygon count) out of him and painted him. i think i'm getting a little sloppy in parts because it has taken me so long, but its pretty fun figuring this stuff out. just gotta add a bass guitar and figure out how to pose him.

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its amazing how much detail you can keep with normal bump maps these days.
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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Sun Jun 06, 2010 2:21 pm 
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Just my opinion, I don't think you should have painted his lips.

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Mon Jun 07, 2010 7:14 am 
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in case no one knows who this guy is:

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 Post subject: MyECStar.com - The Global Product Sourcing Experts
PostPosted: Fri Jun 11, 2010 12:46 pm 
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MyECStar.com is your online portal to satisfy your entire global product sourcing needs. Access thousands of professionally verified Global Wholesalers, Dropshippers and Manufacturers from the United States and around the world. We have Great Sources for Wholesale - Automotive, Consumer Electronics, CDs & DVDs, Cellphones & PDAs, Computers & Software, Gifts & Crafts, Home & Garden, Luggage & Bags and Much More! MyECStar is your Number #1 source for Wholesale Suppliers and Drop Shippers.
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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Fri Jun 11, 2010 9:45 pm 
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wow, really realistic!

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 Post subject: Re: Beefcake the Mighty (WIP)
PostPosted: Fri Jun 11, 2010 9:48 pm 
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dkfan9 wrote:
wow, really realistic!

I know, those shoes don't look CGI'd at all!

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